[Data]
meshName = "Su-30MKI.mesh"
collisionMeshName = "Su-30MKIColl.mesh"
gameName = Su-30SM
castShadow = false
imortal = false
withAI = false
groundOffset = "0 1.5 0"
HP = 1558.863166
ExperienceGain = 1660
MoneyGain = 1200

Arcade_HP = 1784.143713


[Info]
FullGameName = Su-30SM
FamilyName= "Su-27"
Role = "Multirole Fighter"
Family_Description = 
Description = "Based on the airframe of the Su-30MKI but with Russian avionics, this new version of Su-30 has been upgraded based on Russian military requirements for radar, radio communications systems, friend-or-foe identification system, ejection seats, weapons, and other aircraft systems. The aircraft is equipped with the Bars-R radar and the wide-angle HUD."
NickName = "Flanker-C+"
Chall_Description = "Based on the airframe of the Su-30MKI but with Russian avionics, this new version of Su-30 has been upgraded based on Russian military requirements for radar, radio communications systems, friend-or-foe identification system, ejection seats, weapons, and other aircraft systems. The aircraft is equipped with the Bars-R radar and the wide-angle HUD."
Load_Description_W = 
Load_Quiz= 

[UnlockSystem]
Start_Locked=false


[MetaData]
ProdutionType= 0
//0->mass Prodution
//1->Prototype
//2->Concept
//3->Fictional
StartYear = 2012
EndYear = 2035
CarrierCapable = "false"
CanRefuel = "true"
AllWeather = "true"
CrewCount = "2"
Continuity = ""

[Player]
OutCamCenterOffset = "-5"
OutCameraDistance = "24.8 3.3"
InCameraPos = "0 0.66 -5.477"
InCamYawLimits = "120 40 -120 -40"
InCamLowPitchLimits = "-5 -10 -5"  
InCamHighPitchLimits = "90 50 90" 

ShakeOutCamBySpd_SpdVal =" 0 432 500 2000"
ShakeOutCamBySpd_AltInf_Keys = "0 10000 30000 100000"
ShakeOutCamBySpd_AltInf_Values = "1.0 0.9 0.7 0.5"
ShakeOutCamBySpd_ShakeInt = " 0 0 0.1 0.3"

ShakeOutCamByPitch_MovVal ="18000 25000"
ShakeOutCamByPitch_ShakeInt= "0 0.2"


[Fuel]
ForceFuelSystem=false
FuelAmount=1000
FuelConsumption_Time=1.0
FuelConsumption_Time_SpeedVar_Keys =  "0 100 200 400"
FuelConsumption_Time_SpeedVar_Values = "0 1.0 2.2 8"
FuelConsumption_Time_AltVar_Keys = "0 5000 15000 25000"
FuelConsumption_Time_AltVar_Values = "1 0.8 0.6 0.4"

FuelConsumption_Accel=2
FuelConsumption_Accel_SpeedVar_Keys =  "0 10 200 400"
FuelConsumption_Accel_SpeedVar_Values = "2 1.0 2.2 8"
FuelConsumption_Accel_AltVar_Keys = "0 5000 15000 25000"
FuelConsumption_Accel_AltVar_Values = "1 0.8 0.6 0.4"

FuelEmpty_SelfDestruct = false

FuelEmpty_AccelPressPower = 0
FuelEmpty_BrakePressPower=1
FuelEmpty_YawPressPower=1
FuelEmpty_RollPressPower=1
FuelEmpty_PitchUpPressPower=1
FuelEmpty_PitchDownPressPower=1

FuelEmpty_AccelResultPower=0
FuelEmpty_BrakeResultPower=1
FuelEmpty_YawResultPower=1
FuelEmpty_RollResultPower=1
FuelEmpty_PitchUpResultPower=1
FuelEmpty_PitchDownResultPower=1
FuelEmpty_AverageS_RecoverSpdPow = 0
FuelEmpty_AverageS_LoseSpdPow = 1

FuelEmpty_LoseSpeed_Rate=5.1

[Weapons]
SubWeap="GSh-30-1_GUN"
SubWeapAmmo = 800
SubWeapPos= "0.91 -0.501 -3.756"

MainWeap="R-73E_MSSL"
MainWeapAmmo = 80
MainWeapPos1= "-7.26 -0.875 3.997"
MainWeapDir1= "0 -0.00 -1"
MainWeapRoll1= "0"
MainWeapPos2= "7.26 -0.875 3.997"
MainWeapDir2= "0 -0.00 -1"
MainWeapRoll2= "0"

MainWeapSelStateAnim_Folded_RCSadd_Front = 3
MainWeapSelStateAnim_Folded_RCSadd_Back = 3
MainWeapSelStateAnim_Folded_RCSadd_Side = 3
MainWeapSelStateAnim_Folded_RCSadd_Top = 3
MainWeapSelStateAnim_Folded_RCSadd_Bottom = 3

numSpecialWeaps = 3


SpecialWeapon_1 = "KS-172_XLAA"
SpecialWeapon_1_ammo = 12
SpecialWeapon_1_nHP=1
SpecialWeapon_1_HP_1_indx = 1
SpecialWeapon_1_HP_1_HasMesh = true
SpecialWeapon_1_HP_1_Mesh =  "Su-30MKI_HardpD.mesh"
SpecialWeapon_1_HP_1_nWeap =  1
SpecialWeapon_1_HP_1_wPos_1 =  "0 -0.541 -0.631"
SpecialWeapon_1_HP_1_wDir_1 =  "0 -0.04 -1"



SpecialWeapon_1_SelStateAnim_Folded_RCSadd_Front = 3
SpecialWeapon_1_SelStateAnim_Folded_RCSadd_Back = 3
SpecialWeapon_1_SelStateAnim_Folded_RCSadd_Side = 3
SpecialWeapon_1_SelStateAnim_Folded_RCSadd_Top = 3
SpecialWeapon_1_SelStateAnim_Folded_RCSadd_Bottom = 3

SpecialWeapon_2 = "R-77_RVV-AE_XMAA"
SpecialWeapon_2_ammo = 22
SpecialWeapon_2_nHP=2
SpecialWeapon_2_HP_1_indx = 1
SpecialWeapon_2_HP_1_HasMesh = true
SpecialWeapon_2_HP_1_Mesh =  "Su-30MKI_HardpD.mesh"
SpecialWeapon_2_HP_1_nWeap =  1
SpecialWeapon_2_HP_1_wPos_1 =  "0 -0.42 -0.2"
SpecialWeapon_2_HP_1_wDir_1 =  "0 -0.04 -1"
SpecialWeapon_2_HP_2_indx = 2
SpecialWeapon_2_HP_2_HasMesh = true
SpecialWeapon_2_HP_2_Mesh =  "Su-30MKI_HardpD.mesh"
SpecialWeapon_2_HP_2_nWeap =  1
SpecialWeapon_2_HP_2_wPos_1 =  "0 -0.42 -0.2"
SpecialWeapon_2_HP_2_wDir_1 =  "0 -0.04 -1"

SpecialWeapon_2_SelStateAnim_Folded_RCSadd_Front = 3
SpecialWeapon_2_SelStateAnim_Folded_RCSadd_Back = 3
SpecialWeapon_2_SelStateAnim_Folded_RCSadd_Side = 3
SpecialWeapon_2_SelStateAnim_Folded_RCSadd_Top = 3
SpecialWeapon_2_SelStateAnim_Folded_RCSadd_Bottom = 3



SpecialWeapon_3 = "KH-31P_LAGM"
SpecialWeapon_3_ammo = 20
SpecialWeapon_3_nHP=1
SpecialWeapon_3_HP_1_indx = 1
SpecialWeapon_3_HP_1_HasMesh = true
SpecialWeapon_3_HP_1_Mesh =  "Su-30MKI_HardpD.mesh"
SpecialWeapon_3_HP_1_nWeap =  1
SpecialWeapon_3_HP_1_wPos_1 =  "0 -0.621 -0.631"
SpecialWeapon_3_HP_1_wDir_1 =  "0 -0.02 -1"


SpecialWeapon_3_SelStateAnim_Folded_RCSadd_Front = 3
SpecialWeapon_3_SelStateAnim_Folded_RCSadd_Back = 3
SpecialWeapon_3_SelStateAnim_Folded_RCSadd_Side = 3
SpecialWeapon_3_SelStateAnim_Folded_RCSadd_Top = 3
SpecialWeapon_3_SelStateAnim_Folded_RCSadd_Bottom = 3





[HardPoints]
numHardPoints = 3

HP_1_position = "2.867 -0.618 2.817 "
HP_1_TwinSymetrical = true
HP_1_TypeWeap = 3

HP_2_position = "4.549 -0.618 3.598 "
HP_2_TwinSymetrical = true
HP_2_TypeWeap = 3

HP_3_position = "6.088 -0.618 4.726 "
HP_3_TwinSymetrical = true
HP_3_TypeWeap = 3

[Visibility]
RCS_Front_Value = 4.5115
RCS_Back_Value = 4.44858
RCS_Side_Value = 16.75924
RCS_Top_Value =  24.991
RCS_Bottom_Value = 26.7186

[DirectionalDamage]
DirDamage_Front = 2.0
DirDamage_Back = 1.5
DirDamage_Left = 1
DirDamage_Right = 1
DirDamage_Bottom = 0.5
DirDamage_Top = 0.75


[Countermeasures]
Num_Flares=30
Flare_Debrie_Use=true
Flare_Debrie_IsDecoy = true
Flare_Debrie_Power= 40
Flare_Debrie_Reactor="StdFlare"
Flare_Debrie_FirePosition = 
Flare_Debrie_FireVector = 0.5 0.5 0
Flare_Debrie_FireSpd=100
Flare_Debrie_FireRandAng=5
Flare_Debrie_SmoothSpd=80
Flare_Debrie_LoseSpdRate=80
Flare_Debrie_DropSpdRate=30
Flare_Debrie_DropSpdMax=50
Flare_Debrie_TimeToLive=10
Flare_Debrie_RemoveWithBlast=true


Num_Chaff=30
Chaff_Debrie_Use=true
Chaff_Debrie_Power= 40
Chaff_Debrie_Reactor="StdChaff"
Chaff_Debrie_FirePosition = 
Chaff_Debrie_FireVector = 0.5 0.5 0
Chaff_Debrie_FireSpd=100
Chaff_Debrie_FireRandAng=5
Chaff_Debrie_SmoothSpd=80
Chaff_Debrie_LoseSpdRate=80
Chaff_Debrie_DropSpdRate=30
Chaff_Debrie_DropSpdMax=50
Chaff_Debrie_TimeToLive=10
Chaff_Debrie_RemoveWithBlast=true

Num_Smoke=00


[Specs]
AccelerationRate_sea_Normal= 24.01445708
AccelerationRate_sea_Afterburner= 49.43129901
AccelerationRate_Ceiling_Normal = 70.11609417
AccelerationRate_Ceiling_Afterburner= 120.949778

BrakeRate_sea = 45.0
BrakeRate_Ceiling = 31.0
BrakeAdversePitchRate_Sea= "6"
BrakeAdversePitchRate_Ceiling = "3.5"

MaxVelocity_sea_Normal = 231.9966692
MaxVelocity_Ceiling_Normal = 414.3246749
MaxVelocity_sea_Afterburner = 378.1280464
MaxVelocity_Ceiling_Afterburner = 675.3018498

hasAfterBurn = true

RollRate = 135.0982671
RollStopDelay = 0.621050767
RollReactDelay = 0.710910545
RollAt2000kmhVariation = 1.2
RollAtServiceCeilingVariation = 0.6

YawRate = 6.218322183
YawStopDelay = 0.2
YawReactDelay = 0.15
YawAt2000kmhVariation = 1.1
YawAtServiceCeilingVariation = 0.67
YawAdversePitchRate_Sea= "0.5"
YawAdversePitchRate_Ceiling = "0.1"
YawAdverseRollRate_Sea= "2"
YawAdverseRollRate_Ceiling = "1"

PitchUpRate = 58.39982723
PitchDownRate = 40.87987906
PitchStopDelay = 1.080747763
PitchReactDelay = 0.957900353
PitchAt2000kmhVariation = 0.7
PitchAtServiceCeilingVariation = 0.8

VerticalSabilityLosingRate = 11.4
HorizontalSabilityLosingRate = 4.0
BankLiftRate= "3.66"
SabilityLosingBlindAngle = 30

AccelerationRate_ClimbVar = "0.8"
AccelerationRate_DecendVar = "1.3"
BrakeRate_ClimbVar = "2.0"
BrakeRate_DecendVar = "0.125"

ClimbGainSpeedRate_Accel =
ClimbGainSpeedMax_Accel =
ClimbLoseSpeedRate_Accel = 6.5
ClimbLoseSpeedMax_Accel = 
DecendGainSpeedRate_Accel = 13.5
DecendGainSpeedMax_Accel = 800
DecendLoseSpeedRate_Accel =
DecendLoseSpeedMax_Accel =

ClimbGainSpeedRate_Normal = 
ClimbGainSpeedMax_Normal = 
ClimbLoseSpeedRate_Normal = 9.5
ClimbLoseSpeedMax_Normal =
DecendGainSpeedRate_Normal = 8.5
DecendGainSpeedMax_Normal = 800
DecendLoseSpeedRate_Normal =
DecendLoseSpeedMax_Normal =

ClimbGainSpeedRate_Brake =
ClimbGainSpeedMax_Brake =
ClimbLoseSpeedRate_Brake =14.5
ClimbLoseSpeedMax_Brake = 
DecendGainSpeedRate_Brake = 4.5
DecendGainSpeedMax_Brake = 800
DecendLoseSpeedRate_Brake =
DecendLoseSpeedMax_Brake =

ClimbGainSpeedRate_NoThrust =
ClimbGainSpeedMax_NoThrust =
ClimbLoseSpeedRate_NoThrust =12.5
ClimbLoseSpeedMax_NoThrust = 
DecendGainSpeedRate_NoThrust = 6.5
DecendGainSpeedMax_NoThrust = 600
DecendLoseSpeedRate_NoThrust =
DecendLoseSpeedMax_NoThrust =

ServiceCeiling = "18500"
AverageSpeed = "166.66"

StallSpeed = "66.66"
StallRate = "67.8"
StallEndSpeed =	92
StartDropSpeed =73
StallDropLoseRate = 20
StallDropRegainRate = 30
StallDropMaxRate = 60

SpeedBleedRate = 0.7
StartVelocitySpeedBleed = 422.5

DetectionDist_Tracking = "52000"
DetectionDist_MissileLock = "51000"

RadarRange_Ground = "33900"
LockSpeedVar_Ground = "1.1856"
LockRangeVar_Ground = "1.1879"
LockAngleVar_Ground = "1.0979"

RadarRange_Air = "48500"
LockSpeedVar_Air = "1.51834"
LockRangeVar_Air = "1.432522"


JammingResistance = "20.0"
ImpactStuntResistance = "80.0"
TermoStealth="20.0"
RadarStealth = "0.0"
TgtStealthRes = "30.0"
LockRangeVar = "1.2"
ActiveSearchRadar=true

NumEngines=2
Engine_1_Pos = "-0.32 0 0"
Engine_1_BoneAttach = "true"
Engine_1_BoneName = "EngTVCL"
Engine_2_Pos = "-0.32 0 0"
Engine_2_BoneAttach = "true"
Engine_2_BoneName = "EngTVCR"

engGlow_Accel_IsMainMesh =false
engGlow_Accel_Mesh = "Su-30MKI_EngAcc.mesh"
engGlow_Accel_Texture =

engGlow_Afterb_IsMainMesh =false
engGlow_Afterb_Mesh = "Su-30MKI_EngAfterB.mesh"
engGlow_Afterb_Texture = "Gen_EngAfterBurnTexture.jpg"

StressDamage_Speed_Value="624.996 651.0375"
StressDamage_Speed_Damage="2.1"
StressDamage_Speed_Alt_Keys = "0 10000 30000 100000"
StressDamage_Speed_Alt_ValMulti="1.0 1.3 1.7 2.1"
StressDamage_Speed_Alt_DmgMulti="1.0 0.9 0.7 0.5"
StressDamage_Movement_Value="0 0"
StressDamage_Movement_Damage="3.1"
StressDamage_Movement_Alt_Keys ="0 10000 30000 100000"
StressDamage_Movement_Alt_ValMulti="1.0 1.3 1.7 2.1"
StressDamage_Movement_Alt_DmgMulti="1.0 0.9 0.7 0.5"

[Skin]
DefaultSkin  = "StandardCamo"

[Sounds]
EngineSnd = "Su-30MKIeng.ogg"
AfterBurnSnd = "Su-30MKIab.ogg"

[Effects]
Death_Effect = "HE_Blast1"

[Reactors]
EngineEffect_Reactor = "EngEffTVC"
AfterBurner_Reactor = "AfterBrnTVC"
CriticalDam_Reactor = ""
CriticalDam_Prob = "1"
VortixPointLeft = "-0.939 -0.697 -4.51"
VortixPointRight = "0.939 -0.697 -4.51"
VortixDeviantAng = "0.3"

DragTrail_Reactor="DragTrail_N_Live"
DragTrail_Left = "-7.247 -0.606  6.511"
DragTrail_Right = "7.247 -0.606  6.511"

[MA_Anims]
PitchAnimName= "AnPitch"
RollAnimName= "AnRoll"
YawAnimName= "AnYaw"
BrakeAnimName= "AnBrake"

[Pilots]
NumPilots=2
Pilot_1_Type = "DummyPBlack.mesh"
Pilot_1_Position = "0 0.21198 -5.33163"
Pilot_1_Pitch= "-10"
Pilot_1_Yaw=

Pilot_2_Type = "DummyPBlack.mesh"
Pilot_2_Position = "0 0.45889 -4.03321"
Pilot_2_Pitch= "-10"
Pilot_2_Yaw=

[Corpse]
CorpseMeshName = ""
CorpseUseOMesh = true
CorpseColMeshName = ""
CorpseUseOColMesh = true
CorpseMeshAnim = ""
CorpseMeshAnimSpd = ""
CorpseMeshAnimSpdRandRange = ""
CorpseReactor = "GenericAir_Corpse"
CorpseReactorActiveTime = "24"
CorpseReactorATimeRandRange = "8.35"
CorpseRemoveEffect = "HE_Blast1"
CorpseHP = 3000 
CorpseTime = 25
CorpseTimeRandRange = 20.8
CorpseEternal = false
CorpseProbability = 1